July 13, 2007

The Death of a Virtual Campus

The Chronicle of Higher Education


Information Technology

http://chronicle.com/weekly/v53/i45/45a02202.htm

From the issue dated July 13, 2007
 

The Death  of a Virtual Campus

Woodbury University has been obliterated. The real-world campus of 1,500 students still stands, in Burbank, Calif. But in the freewheeling virtual world Second Life, Woodbury has been deleted.

Linden Lab, the company that runs Second Life, simply blanked Woodbury out of existence sometime during the last week of June.

The company took the drastic step, officials said, after administrators for the university's area ignored warnings to stop avatars — digital characters — affiliated with its region from engaging in disruptive and hostile behavior.

Linden Lab, based in San Francisco, accused the avatars of launching attacks against other sites, often known as "islands" in Second Life, and behaving in a racist and harassing manner.

Who's in Control?

The disappearance may have colleges wondering whether they are in control of their virtual campuses. Second Life, which Linden Lab created in 2003, has become a popular stomping ground for faculty members and students.

Scholars have conducted research there in fields such as sociology, psychology, and economics. Professors and students, represented by their avatars, hold distance-education classes there.

Dozens of colleges from around the world have set up islands similar to Woodbury's, where visitors' avatars can become acquainted with an institution's programs, culture, and mission. Some institutions set up islands that replicate their campuses.

Linden Lab allows a person to create an avatar, at no charge, that can walk, run, and fly around the virtual world via computer keystrokes. About one million avatars visit the world every month. But the company charges people and institutions, including colleges, thousands of dollars to buy virtual land on which they erect buildings, clubs, houses, and other facilities.

Before letting people into Second Life, Linden Lab, like many virtual worlds, requires users to agree to a statement saying they will not act in a defamatory, vulgar, or harassing manner, nor damage digital property or computer systems while in the virtual world. Linden Lab also says it has the right — for any reason — to end people's accounts and remove their islands without prior notice and without compensating them for any loss of data.

An Unexplained End

Woodbury's doom came in the form of an e-mail message last month from Linden Lab, charging the university with violating Second Life's terms-of-service agreement. The message noted that the company had warned the university in April of "problems" associated with its island.

"Linden Lab has no option but to immediately close the Woodbury University region," the message said. It was republished in the Second Life Herald, an independent Web site of news about the virtual world. Linden Lab could not be reached for comment.

Don St. Clair, a spokesman for Woodbury, said the university was investigating the incident. "The reason that Linden Lab has given us for taking the site down are specific in nature but not specific in incident," he said last week. "We intend to ask them for more specificity."

Woodbury employees established Woodbury University Island in March in order to familiarize communications students with novel ways of human interaction, said Mr. St. Clair. The university had plans to use the island to showcase student films and other student projects, as well as the activities of university departments, he added. The university paid Linden Lab $1,750 to use the virtual land.

It isn't clear whether Linden Lab simply took the Woodbury island offline, or actually destroyed the software behind it. Dori Littell-Herrick, an assistant professor and chairwoman of the animation department, said she believed it was the latter. If so, the university would need to build another island if it re-established a presence in Second Life.

Ms. Littell-Herrick suggested that Woodbury's island could have attracted unruly avatars because it was more open to outsiders than other college sites in Second Life. And while the island is gone, no Woodbury faculty or student avatars appear to have been barred.

"We need to see what went wrong because obviously getting shut down was not the result we were looking for," she said.

Edward Clift, an associate professor and chairman of Woodbury's communications department, who is responsible for the creation of Woodbury's island, railed against Linden Lab's action in an interview last week with the Second Life Herald.

"The destruction of the Woodbury 2.0 campus is, in my view, an egregious shot across the bow of academia," he said.

http://chronicle.com
Section: Information Technology
Volume 53, Issue 45, Page A22

July 06, 2007

Learning Games Blog

In case you haven't seen this blog... http://learninggames.wordpress.com/

June 27, 2007

What happens when video games meet Web 2.0?

What happens when video games meet Web 2.0? When virtual worlds meet
geospatial maps of the planet? When simulations get real and life and business go
virtual? When you use a virtual Earth to navigate the physical Earth, and your
avatar becomes your online agent? What happens is the metaverse.

April 27, 2007

MIT Completes First Course Devoted to PlayStation Tech

MIT last week completed what claims is the first course in the United States devoted to the capabilities of the Cell Broadband Engine or Cell/B.E., the chip that powers the Sony PlayStation3 entertainment platform.

April 10, 2007

Teach Your Children Well: RPI Offers Games Degree

Rensselaer Polytechnic Institute launched an undergraduate degree program in Games and Simulation Arts & Sciences (GSAS), which it said would play on the success of an existing games studies minor offered in the university's School of Humanities an Social Sciences. Article

April 02, 2007

NMC announces parcel leases in three new educational communities in Second Life

 

From: NMC Subscribers List [mailto:NMCSubscribers@Princeton.EDU] On Behalf Of Larry Johnson
Sent: Saturday, March 31, 2007 9:36 PM
To: NMCSubscribers@Princeton.EDU
Subject: NMC announces parcel leases in three new educational communities in Second Life
Dear NMCers,

Are you or someone you know looking for a low-cost way to get started in virtual worlds -- or Second Life in particular?

As of today, the NMC is offering land parcels in Second Life that are part of three unique custom-designed educational communities. These parcels are available now for lease exclusively to bona fide faculty, educational departments, or learning-focused institutions.  (pictures attached!)

The land is full-permissions, and can be used for almost any purpose consistent with research or teaching in Second Life.  The parcels come in sizes from 1024 sq m to 8192 sq m.  Costs are roughly 10 US cents per sq meter per year. This works out to $100 US per year for the smallest plot (32 x 32; 1024 sq m; 235 prims) and $800 per year for the largest (64 x 128; 8192 sq m; 1875 prims).    

There are no hidden or additional costs.

Each educational community has a beautiful central area which has a number of spaces that all the residents on the island can share -- these include a multi-media amphitheatre, a conference room, a large classroom or other meeting space, a gallery suitable for exhibiting student work, and a resource center that has been stocked by the folks who run the highly regarded ICT Library in Second Life.

You can see these sims now in Second Life -- they are called Teaching, Teaching 2, and Teaching 3, and each is fully open to the public — no group memberships are required to visit.  Soon to open as well are Teaching 4, Sciences, Mathematics, Arts & Letters, and Outreach; those sims each also have "large lot" options -- parcels as large as a half-sim -- available. 

Large lot leases include basic terraforming, landscaping, subdividing, configuration, and ongoing maintenance.  The cost of the lease can even be folded into a “Special NMC Membership” package if desired, and both the lease and the membership billed on a single invoice — call for details if that is of interest.

An annual rental agreement is required for these parcels, and a copy of the lease, which is easy to read and designed to answer most questions, can be downloaded along with other useful info at http://virtualworlds.nmc.org/docs/NMC_announces_EDU_communities_in_SL.pdf (10pp, 792Kb).
 
To rent a parcel, no matter what size, simply complete the lease, indicating the size plot you wish, and fax it to the number provided in the lease, 512 445 4205 (outside the US, dial 00 1 512 445-4205).  We will invoice you or take a credit card for the annual fee.  Monthly payments can only be accepted for Large Lot rentals.

NMC Virtual Worlds offers the full span of services to support educational institutions in Second Life, and many, including the use of the NMC’s Campus in Second Life for your own events, are *free* to NMC members.  (See the attached listing of services currently offered.) 

All educational institutions enjoy significant discounts (as much as 25%) on custom development services in Second Life from NMC’s Virtual Worlds unit.  NMC members enjoy an additional 10% reduction, so many educational institutions qualify for discounts up to 35%!

Please let us know how we might be of help if you are considering a foray into the 3D web.

Larry Johnson
Chief Executive Officer

Download nmc_virtual_worlds_services.pdf

Teaching_2

February 15, 2007

Ohio University Second Life Video

Here is a promotional video for Ohio University's Second Life campus.

http://www.youtube.com/watch?v=aFuNFRie8wA

February 12, 2007

Do Video Games Help Kids Learn?

At the first in a series of regional public conversations on digital media and learning, three experts in education and gaming shared their views and experiences about the use of video games for learning. It was held at the Newberry Library in Chicago on February 8.

The public program was opened by Jonathan Fanton, President of the MacArthur Foundation, and moderated by Connie Yowell, MacArthur's director of education grantmaking. Panelists included:

Sasha Barab of Indiana University demo-ed his latest project, Quest Atlantis, an immersive online world designed to help teach science to junior high school students.

Nichole Pinkard, Director of Technology at the University of Chicago’s Center for Urban School Improvement, shared her experience creating an innovative digital media after school program.

David Williamson Shaffer, a professor at University of Wisconsin-Madison and author of How Computer Games Help Children Learn, discussed his latest research on games and learning.

February 03, 2007

Second Life sessions of eTech Ohio 2007

The 2007 eTech Ohio Educational Technology Conference will take place from 2/12 to 2/14 in Columbus, Ohio. The VITAL Lab at Ohio University is working with eTech Ohio to set up a poster exhibit and a live panel session in Second Life. The exhibit of select eTech Ohio posters will be located on the Ohio University Second Life campus.

The mixed-reality panel session on "Adopting the Second Life Virtual Environment in Teaching and Learning" will take place at the same location on Monday, February 12, 2007 from 3:30 pm to 4:30 pm Eastern Time or 12:30pm to 1:30pm SL/Pacific Time.

Please visit the virtual eTech Ohio exhibit and join us in the panel session either physically or virtually.

January 30, 2007

Ohio University and Second Life

Here's a story about educational use of Second Life at Ohio University. It's published in Athens News on 1/29/2007.

http://athensnews.com/index.php?action=viewarticle&section=news&story_id=27194

Here's a 2/2/2007 article on Ohio University Outlook.

http://www.ohio.edu/outlook/06-07/February/299n-067.cfm

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